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“Design is not just what it looks like and feels like. Design is how it works.”

– Steve Jobs

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Interaction Designer. Educator.

NETLab Toolkit

USC Rossier School of Education

Object & Screen Speculations

Huntington Library

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Occasional thoughts on Interaction Design

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Animistic Design – A New Approach to IoT & AI

16th March 2016 By phil

In a newly published paper, “Animistic design: how to reimagine digital interaction between the human and the nonhuman” (Digital Creativity – Special Issue: Post-Anthropocentric Creativity), my co-author Betti Marenko and I argue that a new model is needed for design in an Internet of Things world. We think it’s time to rethink the standards of Human Centered Design, AI, and interaction design, especially for open-ended, creative contexts, whether that’s directing a self-driving car, planning a vacation, or solving a hard legal problem.

See my Medium post “Rethink IxD” on this topic.

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The grain of the material in design

10th September 2014 By phil

Technology as the designer’s material

I would argue that the modern designer’s primary material is technology. And to effectively design and make digital things, you need to deeply understand technology’s affordances, characteristics, and limits – i.e. the grain of the material. Immerse yourself in serious making with technology, and you will become a better designer, able to invent new approaches and designs through your understanding of the material.

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Animism as a Metaphor for Interaction Design

22nd April 2013 By phil

SIGCHI 2013 paper

AniThings: Animism and Heterogeneous Multiplicity

Joshua McVeigh-Schultz and I presented our paper at SIGCHI 2013 in Paris. It presents ideas and a project on using animism as a metaphor for interaction design, something I’ve been exploring for the last few years.

Go here for a link to a free download of the paper.
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