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	<title>Philip van Allen &#187; portfolio</title>
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	<link>http://www.philvanallen.com</link>
	<description>Interaction Designer. Educator.</description>
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		<title>NETLab Toolkit</title>
		<link>http://www.philvanallen.com/netlab-toolkit/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=netlab-toolkit</link>
		<comments>http://www.philvanallen.com/netlab-toolkit/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 20:57:22 +0000</pubDate>
		<dc:creator>phil</dc:creator>
				<category><![CDATA[portfolio]]></category>

		<guid isPermaLink="false">http://www.philvanallen.com/?p=827</guid>
		<description><![CDATA[The NETLab Toolkit is a system for integrating tangible interaction and media. Designed for project ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://netlabtoolkit.org">The NETLab Toolkit</a> is a system for integrating tangible interaction and media. Designed for project sketching and production, the toolkit enables novices and experts to integrate hardware, media and interactive behaviors for products, installations, and research</p>
<p>This free collection of software makes it easy integrate all kinds of media with microcontrollers like the Arduino. Using a simple drag-and-drop interface, you can create interactive projects that combine sensors, video, text, graphics, sound, lighting, motors and more. These projects can be created quickly, without programming, using the smart widgets included with the Toolkit.</p>
<p>I initiated the project in 2004, and have continued developing it since. It is used all over the world by schools, individuals, and agencies.</p>
<p><img class="alignnone size-full wp-image-828" title="NETLab_Toolkitcrop" src="http://www.philvanallen.com/wp-content/uploads/2011/10/NETLab_Toolkitcrop.jpg" alt="" width="599" height="245" /></p>
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		<title>A+D Museum Installation</title>
		<link>http://www.philvanallen.com/ad-museum-installation/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ad-museum-installation</link>
		<comments>http://www.philvanallen.com/ad-museum-installation/#comments</comments>
		<pubDate>Mon, 11 Apr 2011 06:03:25 +0000</pubDate>
		<dc:creator>phil</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[portfolio]]></category>

		<guid isPermaLink="false">http://www.philvanallen.com/?p=696</guid>
		<description><![CDATA[Recently a few of my students from the Media Design Program at Art Center and ...]]></description>
			<content:encoded><![CDATA[<p>Recently a few of my students from the <a href="http://www.artcenter.edu/mdp/" target="_blank">Media Design Program</a> at <a href="http://www.artcenter.edu/" target="_blank">Art Center</a> and I created an interactive installation for the 10th anniversary of the <a href="http://www.aplusd.org/" target="_blank">Architecture+Design Museum</a>. The A+D is a growing institution in the Los Angeles area, and they were having a party for their board and major donors.<br />
<span id="more-696"></span>Two weeks before the event I got a call from museum supporter Garson Yu owner of <a href="http://www.yuco.com/" target="_blank">yU+co</a>, asking to help out in a volunteer effort to create something to show the history of the museum.</p>
<p>By the time I got some students to sign up, and an approach approved, <strong>we had just one week to make the entire project.</strong></p>

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<p>The project consists of six plywood panels mounted to the wall, with separate slideshows running on each panel. Because the panels are different distances from the wall, there&#8217;s a dimensional effect created. The idea was to break the normal flat rectangle of projection and create an installation that felt more like a physical part of the space. In addition to the randomly playing slideshows on each panel, we created a simple interactive feature so if someone walked up to the wall, a flourish of motion graphics would appear unifying all the panels, then fading into a photo of the front of the museum spread across several panels.</p>
<p>The project was a collaborative design and build between myself and three students: <a href="http://cargocollective.com/brooklyn" target="_blank">Brooklyn Brown</a>, <a href="http://cargocollective.com/pixelbonsai" target="_blank">Manny Darden</a>, and <a href="http://cargocollective.com/rrubina" target="_blank">Rubina Ramchandani</a>. The design approach was partially inspired by some of Manny&#8217;s thesis work. For software, we used my <a href="http://netlabtoolkit.org/" target="_blank">NETLab Toolkit</a> with a new <a href="http://www.netlabtoolkit.org/reference/widgets/media/slideshow/">SlideShow</a> widget I developed that runs each of the slideshows - <strong>the entire project has no ActionScript</strong>, using only the toolkit widgets. Images were placed in folders, and each SlideShow widget played a set of images from these folders in a random order. Two projectors were used to get a wider display (2500 pixels), and these were fed by a video splitter out of a MacBook Pro (this way the Flash movie played across both projectors). An Infrared proximity sensor was used to detect someone in front of the wall, and this started the playback of five different video streams across the different panels.<br />
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<p>&nbsp;</p>
<p>Video of the overall project<br />
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<p>A capture of the slideshow<br />
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		<title>USC Charter School Performance Dashboard</title>
		<link>http://www.philvanallen.com/usc-charter-school-performance-dashboard/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=usc-charter-school-performance-dashboard</link>
		<comments>http://www.philvanallen.com/usc-charter-school-performance-dashboard/#comments</comments>
		<pubDate>Sun, 09 May 2010 16:30:10 +0000</pubDate>
		<dc:creator>phil</dc:creator>
				<category><![CDATA[portfolio]]></category>

		<guid isPermaLink="false">http://www.philvanallen.com/?p=906</guid>
		<description><![CDATA[The School Performance Dashboard web project was developed for USC&#8217;s Center on Educational Governance provides ...]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.usc.edu/dept/education/cegov/products/csi-interactive/" target="_blank">School Performance Dashboard</a> web project was developed for USC&#8217;s <a href="http://www.usc.edu/dept/education/cegov/" target="_blank">Center on Educational Governance</a> provides an easy way for educators and others to explore a range of performance metrics for charter schools in California. Each charter school is rated on 12 indicators assessing financial resources and investment; school quality; student performance; and academic productivity. Users can evaluate individual schools; compare the performance of multiple schools; review the performance of a single school across several years; or download the entire data set.</p>
<p>The challenge with this project was to make access to thousands of database entries easy to use for school administrators, researchers, parents, and the press. By creating a clean and clear visual and interactive system, users can explore the data in a very direct and productive way.</p>
<p>Working with Liz Burrill and Jamie Cavanaugh, I developed the interaction design and functional capabilities, and then built out the database and software. The system allows users to do incremental searches based on county and/or school name, showing immediate results as the user types. When a school is selected, it animates into the Schools of Interest List, building the user&#8217;s personal list of schools to analyze. The list can then be customized by narrowing the set of indicators to focus on, and then printed or downloaded as an Excel file. Alternatively, the user can select any single school, and analyze it over several years to see how performance has changed.</p>

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		<title>Object &amp; screen speculations</title>
		<link>http://www.philvanallen.com/object-screen-simulations/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=object-screen-simulations</link>
		<comments>http://www.philvanallen.com/object-screen-simulations/#comments</comments>
		<pubDate>Mon, 23 Feb 2009 00:11:51 +0000</pubDate>
		<dc:creator>phil</dc:creator>
				<category><![CDATA[experiments]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[affordance]]></category>
		<category><![CDATA[object]]></category>
		<category><![CDATA[screen]]></category>
		<category><![CDATA[simulation]]></category>

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		<description><![CDATA[I&#8217;m very interested in how tangible objects can be used in interesting ways to interact ...]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m very interested in how tangible objects can be used in interesting ways to interact with information on screens. This video collects together a series of experiments on the use of a range of object prototypes. In making these, I imagined a screen in front of me (in some cases a standard size screen, in other cases a wall sized screen), and manipulated the various objects as if I was controlling and interacting with content on the screen. It was more an experiment in the affordance of the objects in relation to screens than thinking of specific applications.</p>
<p>This project was aided by the help of my graduate students <a href="http://jonnyj.net/m5/" target="_blank">Jonathan Jarvis</a>, and <a href="http://archivation.com/blog/" target="_blank">Parker Kuncl</a>.</p>
<p><a href="http://philvanallen.com/downloads/object_videos_w_titles.mov"><img class="alignnone size-full wp-image-62" title="objects_screens" src="http://www.philvanallen.com/wp-content/uploads/2009/02/objects_screens.jpg" alt="objects_screens" width="600" height="338" /></a></p>
<p><a href="http://philvanallen.com/downloads/object_videos_w_titles.mov">View Video</a> (95meg)</p>
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		<title>Interactive Learning Stations, Huntington Library Art Gallery</title>
		<link>http://www.philvanallen.com/interactive-learning-stations-huntington-library-art-gallery/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=interactive-learning-stations-huntington-library-art-gallery</link>
		<comments>http://www.philvanallen.com/interactive-learning-stations-huntington-library-art-gallery/#comments</comments>
		<pubDate>Sat, 03 May 2008 23:28:45 +0000</pubDate>
		<dc:creator>phil</dc:creator>
				<category><![CDATA[portfolio]]></category>

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		<description><![CDATA[This project created two touch screen learning stations installed in the renovated Huntington House on ...]]></description>
			<content:encoded><![CDATA[<p>This project created two touch screen learning stations installed in the renovated Huntington House on the grounds of the <a href="http://www.huntington.org/" target="_blank">Huntington Library</a> in San Marino, CA. Working with an education specialist at the Huntington, we developed projects around exhibits on Silver and Porcelain, targeted at 8-12 year-olds. These touch projects focused on the history and craft of the objects displayed, and involved children in interactive activities such as selecting the kiln temperature to fire the porcelain, or putting their stamp on a silver vase.</p>
<p>In collaboration with Liz Burrill (visual design), and Jamie Cavanaugh (technical production &amp; animation), I developed the interaction design and wrote the software.</p>

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<p>&nbsp;</p>
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		<title>Acura Oracles, round multitouch table</title>
		<link>http://www.philvanallen.com/acura-oracles-multi-touch-interaction-watch-video/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=acura-oracles-multi-touch-interaction-watch-video</link>
		<comments>http://www.philvanallen.com/acura-oracles-multi-touch-interaction-watch-video/#comments</comments>
		<pubDate>Sun, 28 Jan 2007 00:32:00 +0000</pubDate>
		<dc:creator>phil</dc:creator>
				<category><![CDATA[portfolio]]></category>
		<category><![CDATA[affordance]]></category>
		<category><![CDATA[autoshow]]></category>
		<category><![CDATA[collaborative]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[multi-touch]]></category>
		<category><![CDATA[multi-user]]></category>

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		<description><![CDATA[The Acura Oracle project was initiated by MDP alumni Nikolai Cornell at George P. Johnson for the Acura stand ...]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://nikolaicornell.com/#371153/Acura-Interactive-Oracles" target="_blank">Acura Oracle</a> project was initiated by MDP alumni <a href="http://madein.la/" target="_blank">Nikolai Cornell</a> at <a href="http://www.gpj.com/" target="_blank">George P. Johnson</a> for the <a href="http://www.acura.com/">Acura</a> stand at the <a href="http://www.naias.com/" target="_blank">international auto shows</a> (including Detroit, Chicago, New York, and LA) for the 2006/2007 and 2007/2008 exhibitions. It&#8217;s a 4 foot round multitouch table that enables a social experience for a group of people.</p>
<p>I participated as a consultant in the initial creative brainstorming and technical definition. I brought in Moto Development to create the multi-touch technology and optics, coordinated Moto with the creative team, advised on interaction design issues, and developed test projects and tools exploring different interaction possibilities. In the summer of 2007 GPJ loaned an Oracle for use in my class, and student Jonathan Jarvis made demos that became the design basis for the second version that was at the 2008 auto shows.</p>
<p>Video after the break</p>

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<p><span id="more-38"></span></p>
<p><iframe src="http://player.vimeo.com/video/2174253?title=0&amp;byline=0&amp;portrait=0" width="639" height="426" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>One of the Oracles has been permanently donated to the MDP</p>
<p>See also a page put up by <a href="http://www.billbuxton.com/multitouchOverview.html" target="_blank">Bill Buxton</a>, one of the original people to implement multi-touch systems back in the &#8217;80s.</p>
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		<title>Productive Interaction</title>
		<link>http://www.philvanallen.com/productive-interaction/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=productive-interaction</link>
		<comments>http://www.philvanallen.com/productive-interaction/#comments</comments>
		<pubDate>Wed, 04 Oct 2006 01:46:31 +0000</pubDate>
		<dc:creator>phil</dc:creator>
				<category><![CDATA[experiments]]></category>
		<category><![CDATA[portfolio]]></category>

		<guid isPermaLink="false">http://www.philvanallen.com/?p=846</guid>
		<description><![CDATA[I continue working on a series of design sketches that explore the ideas expressed in ...]]></description>
			<content:encoded><![CDATA[<p>I continue working on a series of design sketches that explore the ideas expressed in my essay, <a href="http://productiveinteraction.net/">Productive Interaction</a>. The main idea in this essay is that Interaction Designers should create interactive systems that allow users to create their own meaning space rather than designing scripted experiences. These experimental sketches are sometimes very rough, and other times more refined. They help me as I pursue new ways of interacting, driven by my writing as well as feeding new writing in an ongoing cycle of thinking and making.</p>
<p>Some of these ideas ended up in more complete projects, including the Acura Oracles and A+D Museum projects. For the Oracles, the idea of generating bits of information from a database (as in the Words project) plays out as the user moves their finger across the touch table. In the A+D project, the ideas of simultaneity, juxtaposition, and randomness play out as the slideshows display. We also creating a dynamically updating system, inserting live images from the event. </p>

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<p>Detailed explanations and videos after the break.<span id="more-846"></span></p>
<ul>
<li><strong>Words &#8211; </strong>This project is on the newecologyofthings.net website, and was part of the New Ecology of Things transmedia publication. It displays a cascading waterfall of phrases from the NET book&#8217;s glossary. The user can stop any word by hovering over it, and show a google search by clicking on a word.
<ul>
<li>Concepts: serendipity, randomness, simultaneity, center/periphery, passive interaction, associative linking</li>
<li>Link: <a href="http://newecologyofthings.net/words/" target="_blank">newecologyofthings.net/words/</a></li>
</ul>
</li>
<li><strong>Topic Explorer</strong> &#8211; This project takes a different approach to the presentation longer form written material. There are two parts to it. One uses political statements on the economy and the environment from two presidential candidates and allows the user to compare them by reading directly, or exploring the texts through a text waterfall or specific keywords. The second part takes an article from Metropolis Magazine and reworks it with a similar approach, except adding visual excerpts (small rectangles randomly clipped out of the photos in the article) to the waterfall. This project intentionally uses very large displays (especially for its time) to take advantage of the amount of information that can be presented simultaneously.
<ul>
<li>Concepts: excerpting, serendipity, juxtaposition, randomness, center/periphery, passive interaction, wide-bandwidth interaction</li>
<li>Link: See below for videos</li>
</ul>
</li>
<li><strong>Text Facets</strong> &#8211; This project explores showing different facets of a body of information. Again drawing on the policy statements of a presidential candidate, it creates a way for the user to select topics the want to view, and makes it easy to juxtapose different policies, while compressing or expanding them.
<ul>
<li>Concepts: faceting, remixing, filtering</li>
<li>Link: See below for videos</li>
</ul>
</li>
<li><strong>3D Interfaces</strong> &#8211; Since almost all information is presented in a very flat manner, I wanted to see what would happen if an interface took advantage of our innate abilities to understand the world spatially. Would this make seeing different ideas make more sense &#8211; i.e. a literal kind of faceting across different sides of a cube? Or a more abstract 3D shape that contains different parts of a body of information?
<ul>
<li>Concepts: faceting, 3D manipulation</li>
<li>Link: See below for videos</li>
</ul>
</li>
</ul>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/xATFZ6eA1H8" frameborder="0" allowfullscreen></iframe></p>
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		<title>Infiniti Interactive Mirror &#8211; 2006 Detroit Auto Show</title>
		<link>http://www.philvanallen.com/infiniti-interactive-mirror-2006-detroit-auto-show/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=infiniti-interactive-mirror-2006-detroit-auto-show</link>
		<comments>http://www.philvanallen.com/infiniti-interactive-mirror-2006-detroit-auto-show/#comments</comments>
		<pubDate>Thu, 19 Jan 2006 20:27:00 +0000</pubDate>
		<dc:creator>phil</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[autoshow]]></category>
		<category><![CDATA[life size]]></category>
		<category><![CDATA[multi-touch]]></category>
		<category><![CDATA[multi-user]]></category>
		<category><![CDATA[sensor]]></category>

		<guid isPermaLink="false">http://www.philvanallen.com/?p=34</guid>
		<description><![CDATA[An installation for Infiniti at the International Auto Shows, the Infiniti Interactive Mirror is a 3 ...]]></description>
			<content:encoded><![CDATA[<p>An installation for Infiniti at the International Auto Shows, the <a href="http://www.interactivemirror.net/">Infiniti Interactive Mirror</a> is a 3 screen interface that uses mirrored glass and rear projection to create a seamless large screen touch interface. <a href="http://www.gpjco.com/" target="_blank">George P. Johnson</a> created the project with <a href="http://madein.la" target="_blank">Nikolai Cornell</a> as creative director (MDP alum, based on his thesis project). Nikolai worked with The Designory, MindFlood, and my company Commotion.</p>

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<p>On this project, I provided consulting on interaction design and approaches for the project, and designed and built the sensor system that detects a person&#8217;s hand position in front of a flat surface without any sensors on the sides of the display or behind the user.</p>
<p>Read an article <a href="http://www.philvanallen.com/wp-content/uploads/2006/03/infiniti_mirrors_designinteract_text.pdf">on how the project was produced</a> (rescued with the <a href="http://www.archive.org/" target="_blank">wayback machine</a> &#8211; was originally published online at designinteract.com, but communication arts killed it).</p>
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<p><a href="http://www.interactivemirror.net/" target="_blank">www.interactivemirror.net</a></p>
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		<title>Corporate Delicti</title>
		<link>http://www.philvanallen.com/corporate-delicti/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=corporate-delicti</link>
		<comments>http://www.philvanallen.com/corporate-delicti/#comments</comments>
		<pubDate>Mon, 23 May 2005 00:35:04 +0000</pubDate>
		<dc:creator>phil</dc:creator>
				<category><![CDATA[portfolio]]></category>
		<category><![CDATA[multi-channel]]></category>
		<category><![CDATA[multi-user]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://www.philvanallen.com/?p=11</guid>
		<description><![CDATA[Corporate Delicti was a group exhibition at Nucleus Gallery around the topic of disillusionment with corporate life. Collaborating with ...]]></description>
			<content:encoded><![CDATA[<p>Corporate Delicti was a group exhibition at <a href="http://gallerynucleus.com/" target="_self">Nucleus Gallery</a> around the topic of disillusionment with corporate life. Collaborating with student <a href="http://www.cca.edu/academics/graduate/design/faculty/cowen/" target="_blank">Colin Owen</a>, we built a system of interactive objects from an office &#8211; a copier, file cabinet, and fax machine. Painted gray, each object was made interactive by removing the guts and putting sensors and speakers inside.</p>

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<p>Video of project after the break</p>
<p><span id="more-11"></span>The copier groaned when someone approached it, and when the &#8220;copy&#8221; button was pushed, a loop of copying sound played. With each subsequent push, a music track was added to the mix, building up a complete musical loop.</p>
<p>The file cabinet played more music tracks that synchronized with the copier sound. This track faded up as the user opened the drawer, bringing in more tracks the further the drawer was opened (typing, drums, etc.), In addition, occasionally when the drawer was opened, the sound of crows seemed to jump out of the cabinet and fly across the gallery space as the sound moved from a speaker inside the cabinet to speakers above it, and the across the room to speakers in the back of the gallery.</p>
<p>The fax machine played a loud and ominous sound when the handset was picked up. When the flash-hook on the phone was clicked, the fax machine played a computer voice reading a random segment of a contract stating the company owned everything created, throughout the universe. These contract excerpts used different computer voices and came out of different speakers each time they played.</p>
<p><strong>10 minute documentation video - <span style="font-size: 13px;">1st section at gallery opening, 2nd section staged demo, 3rd section walkthrough of entire show</span></strong></p>
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<p><a href="http://people.artcenter.edu/~vanallen/ios1/documentation/corporate_delicti/index.html" target="_blank">More pictures</a></p>
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		<title>Interval Research Projects</title>
		<link>http://www.philvanallen.com/interval-research-projects/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=interval-research-projects</link>
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		<pubDate>Wed, 26 Nov 1997 02:07:54 +0000</pubDate>
		<dc:creator>phil</dc:creator>
				<category><![CDATA[portfolio]]></category>

		<guid isPermaLink="false">http://www.philvanallen.com/?p=865</guid>
		<description><![CDATA[I consulted for Paul Allen&#8217;s Interval Research Corp. in 1997 and 1998, working for early ...]]></description>
			<content:encoded><![CDATA[<p>I consulted for Paul Allen&#8217;s Interval Research Corp. in 1997 and 1998, working for early Apple innovator <a href="http://www.joymountford.com/" target="_blank">Joy Mountford</a>, in her group focused on inventing new consumer electronics devices. In particular, we were interested in creating systems for casual music making by non-musicians. As part of this, we designed and built several working prototypes, including the MusicBox project that is written up in Bill Moggridge&#8217;s book <a href="http://www.designinginteractions.com/chapters/8" target="_blank">Designing Interactions</a>. We also worked on a system that linked children&#8217;s books to the Web via simple color spots on the printed page. I received two patents (<a href="http://www.google.com/patents?vid=USPAT6164541" target="_blank">6,164,541</a> – Methods and systems for providing human/computer interfaces, <a href="http://www.google.com/patents?vid=USPAT6411994" target="_blank">6,411,994</a> – Interface system for providing content using context hotspots) for my work at Interval.</p>
<p>As part of my work leading the group under Joy, I worked with a range of musicians and designers, interfaced with product design companies IDEO, Astro Studios, and engineering company Moto. I also worked with <a href="http://www.monitorventures.com/teamdetailneal.htm" target="_blank">Neal Bhadkamkar</a> and others on business planning, creating detailed Bill of Materials for proposed products, and researching potential commercialization options.</p>
<p>It was at Interval that I became convinced that tangible interaction was the key to future forms of innovation.</p>

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