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“Design is not just what it looks like and feels like. Design is how it works.”

– Steve Jobs

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Featured Projects

The New Ecology of Things The New Ecology of Things The New Ecology of Things

On 10, Jan 2008 | In | By phil

The New Ecology of Things

The New Ecology of Things is a research initiative to explore emerging forms of interactive communication brought about by pervasive networks, low cost sensors, and computational capabilities in every object and space. The project began as a studio class hosted by Graduate Media Design, and has evolved into a conceptual model, a forum for discussion, and ongoing series of projects and courses, technological inventions, new issues for pedagogy, and a publication.

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ArtCommotion.com (1996) ArtCommotion.com (1996) ArtCommotion.com (1996) ArtCommotion.com (1996)

On 13, Jan 1996 | In | By phil

ArtCommotion.com (1996)

ArtCommotion.com, The Los Angeles Contemporary Arts Magazine was a very early web-based magazine developed by my company.

ArtCommotion is a web magazine and resource exposing contemporary visual and literary art. It focuses on the Los Angeles area and features commissioned art, interviews, weekly news columns, reviews, and classifieds. ArtCommotion is committed to expanding the audience for contemporary art.

For Issue 2, we collaborated with Yoko Ono to create a faux exhibition at the Los Angeles Museum of Contemporary Art as a 25th anniversary follow-up to her┬áThe Museum of┬áModern FArt another fake exhibition at New York’s MOMA. The exhibition was presented on the website moca.org as if it were officially sanctioned (it was not). We acquired and controlled moca.org first and later gave it to the real MOCA.

Launch Magazine (1994) Launch Magazine (1994) Launch Magazine (1994) Launch Magazine (1994) Launch Magazine (1994) Launch Magazine (1994)

On 10, Jan 1994 | In | By phil

Launch Magazine (1994)

Launch Magazine was one of the first ever interactive publications, first released in 1994. My company was hired by Launch (later Yahoo! Music) to design and develop the magazine, as well as a production pathway so they could release a magazine every month. The magazine featured new music, interviews of bands, interactive advertising sold by its position in the “real estate” of the screens.
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