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“Design is not just what it looks like and feels like. Design is how it works.”

– Steve Jobs

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Interaction Design & Animism Interaction Design & Animism Interaction Design & Animism Interaction Design & Animism Interaction Design & Animism Interaction Design & Animism

On 10, Jan 2012 | In | By phil

Interaction Design & Animism

In Spring 2011, the New Ecology of Things course in the Media Design Program had the theme of animism, and explored how interaction design can utilize the natural tendency to imagine that inanimate objects and spaces have motivation, intention and/or consciousness.  I encouraged my students to design the project behaviors to indicate animism through kinetic expression. They created working, interactive projects with rich materiality, sensors, motors, and light.
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The New Ecology of Things Class The New Ecology of Things Class The New Ecology of Things Class The New Ecology of Things Class The New Ecology of Things Class The New Ecology of Things Class

On 10, May 2009 | In | By phil

The New Ecology of Things Class

I just wrapped up my The New Ecology of Things class at Art Center’s¬†Media Design Program. The class addressed the design of ubiquitous, massively networked systems – i.e. emerging ecologies of things. Our topic this term was “anti-homogenous” and we looked at¬†heterogeneous¬†alternatives to the mouse, keyboard, screen for specific work and play activities.
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The New Ecology of Things The New Ecology of Things The New Ecology of Things

On 10, Jan 2008 | In | By phil

The New Ecology of Things

The New Ecology of Things is a research initiative to explore emerging forms of interactive communication brought about by pervasive networks, low cost sensors, and computational capabilities in every object and space. The project began as a studio class hosted by Graduate Media Design, and has evolved into a conceptual model, a forum for discussion, and ongoing series of projects and courses, technological inventions, new issues for pedagogy, and a publication.

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Productive Interaction Experiments Productive Interaction Experiments Productive Interaction Experiments Productive Interaction Experiments Productive Interaction Experiments

On 13, Jan 2007 | In | By phil

Productive Interaction Experiments

I continue working on a series of design sketches that explore the ideas expressed in my essay, Productive Interaction. The main idea is that Interaction Designers should create interactive systems that allow users to create their own meaning space rather than designing scripted experiences. These experimental sketches are sometimes very rough, and other times more refined. They help me as I pursue new ways of interacting, driven by my writing as well as feeding new writing in an ongoing cycle of thinking and making.
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Physical Music Physical Music

On 12, Jan 2003 | In | By phil

Physical Music

Physical Music is a series of projects that explore new kinds of tangible interaction through the idea of enabling non-musicians to play with music. Starting in the late 1990’s, these projects have been a way for me to move from screen interaction design to physical interaction design, as well as learn how to prototype interactive objects and spaces.

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