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“Design is not just what it looks like and feels like. Design is how it works.”

– Steve Jobs

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Featured Projects

Acura – Race Your Heart Out

On 30, Dec 2016 | In | By phil

Acura – Race Your Heart Out

Race Your Heart Out was the the 2015 Acura Winter Sales event which was a slot car race broadcast on Periscope. Hearts on Periscope controlled the speed of the cars and they raced. I consulted for Razorfish on this project and created the Arduino interface that controlled the speed of the slot cars.

More info from the project website:
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NETLab Toolkit NETLab Toolkit NETLab Toolkit NETLab Toolkit NETLab Toolkit NETLab Toolkit

On 10, Jan 2012 | In | By phil

NETLab Toolkit

The NETLab Toolkit is a system for integrating tangible interaction and media. Designed for project sketching and production, the toolkit enables novices and experts to integrate hardware, media and interactive behaviors for products, installations, and research.
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Interaction Design & Animism Interaction Design & Animism Interaction Design & Animism Interaction Design & Animism Interaction Design & Animism Interaction Design & Animism

On 10, Jan 2012 | In | By phil

Interaction Design & Animism

In Spring 2011, the New Ecology of Things course in the Media Design Program had the theme of animism, and explored how interaction design can utilize the natural tendency to imagine that inanimate objects and spaces have motivation, intention and/or consciousness.  I encouraged my students to design the project behaviors to indicate animism through kinetic expression. They created working, interactive projects with rich materiality, sensors, motors, and light.
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The New Ecology of Things Class The New Ecology of Things Class The New Ecology of Things Class The New Ecology of Things Class The New Ecology of Things Class The New Ecology of Things Class

On 10, May 2009 | In | By phil

The New Ecology of Things Class

I just wrapped up my The New Ecology of Things class at Art Center’s Media Design Program. The class addressed the design of ubiquitous, massively networked systems – i.e. emerging ecologies of things. Our topic this term was “anti-homogenous” and we looked at heterogeneous alternatives to the mouse, keyboard, screen for specific work and play activities.
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Object & Screen Speculations

On 13, Jan 2008 | In | By phil

Object & Screen Speculations

I’m very interested in how tangible objects can be used in interesting ways to interact with information on screens. This video collects together a series of experiments on the use of a range of object prototypes. In making these, I imagined a screen in front of me (in some cases a standard size screen, in other cases a wall sized screen), and manipulated the various objects as if I was controlling and interacting with content on the screen. It was more an experiment in the affordance of the objects in relation to screens than thinking of specific applications.

This project was aided by the help of my graduate students Jonathan Jarvis, and Parker Kuncl.

View Video (95meg)

The New Ecology of Things The New Ecology of Things The New Ecology of Things

On 10, Jan 2008 | In | By phil

The New Ecology of Things

The New Ecology of Things is a research initiative to explore emerging forms of interactive communication brought about by pervasive networks, low cost sensors, and computational capabilities in every object and space. The project began as a studio class hosted by Graduate Media Design, and has evolved into a conceptual model, a forum for discussion, and ongoing series of projects and courses, technological inventions, new issues for pedagogy, and a publication.

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Corporate Delicti Corporate Delicti Corporate Delicti Corporate Delicti Corporate Delicti Corporate Delicti

On 10, Jan 2004 | In | By phil

Corporate Delicti

Corporate Delicti was a group exhibition at Nucleus Gallery around the topic of disillusionment with corporate life. Collaborating with student Colin Owen, we built a system of interactive objects from an office – a copier, file cabinet, and fax machine. Painted gray, each object was made interactive by removing the guts and putting sensors and speakers inside.
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Physical Music Physical Music

On 12, Jan 2003 | In | By phil

Physical Music

Physical Music is a series of projects that explore new kinds of tangible interaction through the idea of enabling non-musicians to play with music. Starting in the late 1990’s, these projects have been a way for me to move from screen interaction design to physical interaction design, as well as learn how to prototype interactive objects and spaces.

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Interval Research (1997) Interval Research (1997) Interval Research (1997) Interval Research (1997) Interval Research (1997) Interval Research (1997)

On 10, Jan 1997 | In | By phil

Interval Research (1997)

I consulted for Paul Allen’s Interval Research Corp. in 1997 and 1998, working for early Apple innovator Joy Mountford, in her group focused on inventing new consumer electronics devices. In particular, we were interested in creating systems for casual music making by non-musicians. As part of this, we designed and built several working prototypes, including the MusicBox project that is written up in Bill Moggridge’s book Designing Interactions.
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