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“Design is not just what it looks like and feels like. Design is how it works.”

– Steve Jobs

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NETLab Toolkit NETLab Toolkit NETLab Toolkit NETLab Toolkit NETLab Toolkit NETLab Toolkit

On 10, Jan 2012 | In | By phil

NETLab Toolkit

The NETLab Toolkit is a system for integrating tangible interaction and media. Designed for project sketching and production, the toolkit enables novices and experts to integrate hardware, media and interactive behaviors for products, installations, and research.
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Interaction Design & Animism Interaction Design & Animism Interaction Design & Animism Interaction Design & Animism Interaction Design & Animism Interaction Design & Animism

On 10, Jan 2012 | In | By phil

Interaction Design & Animism

In Spring 2011, the New Ecology of Things course in the Media Design Program had the theme of animism, and explored how interaction design can utilize the natural tendency to imagine that inanimate objects and spaces have motivation, intention and/or consciousness.  I encouraged my students to design the project behaviors to indicate animism through kinetic expression. They created working, interactive projects with rich materiality, sensors, motors, and light.
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The New Ecology of Things Class The New Ecology of Things Class The New Ecology of Things Class The New Ecology of Things Class The New Ecology of Things Class The New Ecology of Things Class

On 10, May 2009 | In | By phil

The New Ecology of Things Class

I just wrapped up my The New Ecology of Things class at Art Center’s¬†Media Design Program. The class addressed the design of ubiquitous, massively networked systems – i.e. emerging ecologies of things. Our topic this term was “anti-homogenous” and we looked at¬†heterogeneous¬†alternatives to the mouse, keyboard, screen for specific work and play activities.
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Object & Screen Speculations

On 13, Jan 2008 | In | By phil

Object & Screen Speculations

Update, September 2017: I recently watched this after many years, because I randomly came across a SlideShare from a workshop that David Sherwin and Aaron Rincover ran back in 2010. The workshop was called “Prototyping Interaction with Video Scenarios,” and it references my video as an example of rough prototyping and interaction (slide 16).

When I made the video I was thinking about how to use tangible objects as a way to interact with screens. But what struck me watching it in 2017 is how relevant this kind of interaction is for AR and VR.
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The New Ecology of Things The New Ecology of Things The New Ecology of Things

On 10, Jan 2008 | In | By phil

The New Ecology of Things

The New Ecology of Things is a research initiative to explore emerging forms of interactive communication brought about by pervasive networks, low cost sensors, and computational capabilities in every object and space. The project began as a studio class hosted by Graduate Media Design, and has evolved into a conceptual model, a forum for discussion, and ongoing series of projects and courses, technological inventions, new issues for pedagogy, and a publication.

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