A tool for the design of AI
We are entering an age of pervasive machine intelligence, and there is an urgent need to develop strategies for the design of these new ecologies. The Delft AI Toolkit is a platform to easily create working AI prototypes that intelligently behave – see, hear, process, manipulate data, move, and speak.
Work in progress videos at the bottom of the post
The NETLab Toolkit is a system for integrating tangible interaction and media. Designed for project sketching and production, the toolkit enables novices and experts to integrate hardware, media and interactive behaviors for products, installations, and research.
In Spring 2011, the New Ecology of Things course in the Media Design Program had the theme of animism, and explored how interaction design can utilize the natural tendency to imagine that inanimate objects and spaces have motivation, intention and/or consciousness. I encouraged my students to design the project behaviors to indicate animism through kinetic expression. They created working, interactive projects with rich materiality, sensors, motors, and light.
I just wrapped up my The New Ecology of Things class at Art Center’s Media Design Program. The class addressed the design of ubiquitous, massively networked systems – i.e. emerging ecologies of things. Our topic this term was “anti-homogenous” and we looked at heterogeneous alternatives to the mouse, keyboard, screen for specific work and play activities.
Update, September 2017: I recently watched this after many years, because I randomly came across a SlideShare from a workshop that David Sherwin and Aaron Rincover ran back in 2010. The workshop was called “Prototyping Interaction with Video Scenarios,” and it references my video as an example of rough prototyping and interaction (slide 16).
When I made the video I was thinking about how to use tangible objects as a way to interact with screens. But what struck me watching it in 2017 is how relevant this kind of interaction is for AR and VR.
The New Ecology of Things is a research initiative to explore emerging forms of interactive communication brought about by pervasive networks, low cost sensors, and computational capabilities in every object and space. The project began as a studio class hosted by Graduate Media Design, and has evolved into a conceptual model, a forum for discussion, and ongoing series of projects and courses, technological inventions, new issues for pedagogy, and a publication.