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	<title>Philip van Allen &#187; productive interaction</title>
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	<description>Interaction Designer. Educator.</description>
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		<title>Slabs, Sofducts and Bespoke Objects</title>
		<link>http://www.philvanallen.com/slabs-sofducts-and-bespoke-objects/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=slabs-sofducts-and-bespoke-objects</link>
		<comments>http://www.philvanallen.com/slabs-sofducts-and-bespoke-objects/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 18:45:15 +0000</pubDate>
		<dc:creator>phil</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[affordance]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[new ecology of things]]></category>
		<category><![CDATA[productive interaction]]></category>
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		<category><![CDATA[ubiquitous computing]]></category>

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		<description><![CDATA[An Emerging Landscape in The New Ecology of Things An updated, illustrated, and edited version ...]]></description>
			<content:encoded><![CDATA[<h4>An Emerging Landscape in The New Ecology of Things</h4>
<p>An updated, illustrated, and edited version of this post was published in the JohnnyHolland.org magazine about Interaction Design.</p>
<p><a href="http://johnnyholland.org/2011/05/19/the-new-ecology-of-things-slabs-sofducts-and-bespoke-objects/" target="_blank">http://johnnyholland.org/2011/05/19/the-new-ecology-of-things-slabs-sofducts-and-bespoke-objects/</a></p>
<hr />
<p>With the <a href="http://www.apple.com/ipad/" target="_blank">Apple iPad</a> launched and scores of other tablets and e-readers hitting the market, I think it&#8217;s important to step back and look at the larger trends. We&#8217;re in the middle of a major shift towards ubiquitous computing, cloud based personal storage, and tangible interaction. It&#8217;s a shift away from the generic computation typified by the &#8220;personal computer,&#8221; which never really achieved the individuality or specificity implied by the term &#8220;personal.&#8221; In short, <strong>we&#8217;re experiencing the emergence of </strong><a href="http://newecologyofthings.net/models/" target="_blank"><strong>The New Ecology of Things</strong></a><strong>, where a network of heterogeneous, smart objects and spaces create opportunities for a more personal and meaningful landscape</strong>. This is what I&#8217;d like to explore:</p>
<ul>
<li><a href="http://www.philvanallen.com/news/slabs-sofducts-and-bespoke-objects/#past">Where we&#8217;ve been</a> and how the personal computer has made us soulless</li>
<li><a href="http://www.philvanallen.com/news/slabs-sofducts-and-bespoke-objects/#present1">Where we&#8217;re about to be #1</a> with the emergence of digital <strong>slabs</strong></li>
<li><a href="http://www.philvanallen.com/news/slabs-sofducts-and-bespoke-objects/#present2">Where we&#8217;re about to be #2</a> with a new form of design that&#8217;s a hybrid of <strong>sof</strong>tware and pro<strong>duct</strong></li>
<li><a href="http://www.philvanallen.com/news/slabs-sofducts-and-bespoke-objects/#future">Where we may be going</a> and the future of the designer in an era of <strong>bespoke objects</strong></li>
</ul>
<p><span id="more-447"></span></p>
<p><a name="past"></a></p>
<h3>The Past &#8211; The Personal Computer Has Made Us Soulless</h3>
<p>There are many signs that all is not well with our day-to-day work life. John Hockenberry&#8217;s <a href="http://www.metropolismag.com/story/20081119/leaves-of-glass" target="_blank">review of Michael Wolf&#8217;s The Transparent City</a> contemplates <strong>the crushing homogeneity and conformity of modern work</strong> revealed through Wolf&#8217;s photographs of life seen through Chicago&#8217;s skyscrapers. Describing one photo, Hockenberry sees &#8220;12 random floors of eggshell white, computer screens on brown desks, and wall-hung bookshelves.&#8221; Sound familiar?</p>
<p>The article goes on to discuss how the environment for &#8220;knowledge work&#8221; is unlike factories where the space is specifically suited to the activity of making things. The knowledge working context has devolved to the point where &#8220;offices have become stacks of boxes for people who get paid to think out of them.&#8221; But I believe this is not only a problem of architecture and environmental design.<strong> </strong>Our daily activity has been squeezed into the narrow channel of interaction with the personal computer and its attendant posture, furniture, and detachment from the needs of the person. <strong>The digital tools we use have played a large role in creating this disembodied, deadening uniformity.</strong></p>
<p>Similarly, Matthew B. Crawford has been driven out of the office and into his motorcycle repair shop as described in &#8220;<a href="http://www.amazon.com/gp/product/1594202230?ie=UTF8&amp;tag=philivanallen-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1594202230">Shop Class as Soulcraft: An Inquiry Into the Value of Work</a><img style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.com/e/ir?t=philivanallen-20&amp;l=as2&amp;o=1&amp;a=1594202230" border="0" alt="" width="1" height="1" />.&#8221; In the book, Crawford discusses how knowledge work has become vague and disconnected from the concrete, meaningful outcomes of manual labor. But again, perhaps it&#8217;s not only the type of work, but <em>the manner in which the work is accomplished</em>. The disconnection from the physical isn&#8217;t limited to paper-pushing knowledge workers, but architects, graphic designers, recording engineers and others whom we think of as having &#8220;satisfying&#8221; jobs where <em>things are made</em>. As <strong>creative workers</strong>, we&#8217;ve seen our day-to-day work compressed from a productive, bodily engaged studio environment down to the almost motionless &#8220;mouse-crouch&#8221; that plugs us into the virtual. Seduced by the power of the personal computer, we <strong>have morphed from active, engaged, social, interactive people to sedentary, soulless slugs perched in front of our glowing screens</strong>.</p>
<p>The personal computer has created a homogenous, static and context free environment for work and play that removes activity from the meaningful and productive character of acting and thinking in the embodied, physical environment. This needs to change.</p>
<p><code><br />
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<a name="present1"></a></p>
<h3>The Emergent &#8211; Slabs: A Step Towards Re-Engagement</h3>
<p>The <a href="http://www.apple.com/iphone/" target="_self">iPhone</a>, <a href="http://www.moto.com/amp/" target="_self">Android platform</a>, <a href="http://monome.org/" target="_self">Monome</a> (its <a href="http://www.novationmusic.com/products/midi_controller/launchpad" target="_self">clones</a>), <a href="http://sifteo.com/" target="_self">Siftables</a>, and now the <a href="http://www.apple.com/ipad/" target="_self">iPad</a> represent a new form of computing device that I call the <strong>slab</strong>. Slabs are hand-held, generic platforms with a range of sizes and capabilities (e.g, touch screen, GPS, accelerometer, gyro, WiFi, speaker, mic, etc.) that, in effect, turn into something new with each different application they run.</p>
<p>Slabs are different from personal computers. First, because they have a smaller, simpler form factor and a direct, touch based interaction. Second, because slabs do one thing at a time, in that<em> the device effectively becomes the app <span style="font-style: normal;">once it&#8217;s launched</span></em>, and the separation between software, hardware and interaction dissolves. When you switch apps on a slab, you get a whole new device that engages you as a unified, tangible object. This works because the <strong>app </strong><em><strong>is</strong></em><strong> the device</strong> (and all the discussions about slabs &#8220;multitasking&#8221; have new meaning in this context). Third, slabs will eventually be cheap enough that one can use multiple devices at a time, at a location and context appropriate to the physical space and task at hand.</p>
<p>Finally we can begin to disconnect from soulless trap of the (im)personal computer. By using slabs, we customize and re-engage with our environment and feel the consequences of our activity. Instead of being tied to a &#8220;workstation,&#8221; we can move around the work/play space, utilizing slabs and their spatial relations to one another. We use specialized tools and work practices as slabs morph to the needs of each activity (rather than the other way around). We touch things again. <strong>Instead of immersing ourselves in the virtual, we re-engage with people and things in the world.</strong> We work more easily with others, sharing and collaborating in physical space, where &#8220;here, look&#8221; and &#8220;take this and work on it&#8221; are literal statements that once again become the norm. We customize our tools and ultimately I hope, make or acquire our own specialized tools (see the bespoke objects discussion below).</p>
<p>In addition to their embodied and embedded character, slabs excel at leveraging the affordances of computation and networks. With configuration and data always backed up in the cloud, slabs can be easily reincarnated if scrambled, broken, or lost &#8211; and with this, interaction, meaning, and ideas become more important than the object. The cloud also enables different slabs to work across space and time while still being in the here and now. <strong>Our digital work is no longer tied to a single workstation, but can manifest in different forms, on different devices, with activity-specific functionality</strong>.</p>
<p>In short, there&#8217;s <strong>the potential to get the best of both worlds – the material and social character of the physical, along with the flexibility, power, and ubiquity of the computational</strong>. We gain a heterogeneous collection of devices, specifically suited to the activities at hand. For example, a graphic designer might have a large, work table slab for standing and working on layouts. Or a lap sized slab to sit with and edit an image in a concentrated mood. A narrow slab might sit on a table to keep track of a to-do list. And of course, the designer would use a few 8 1/2&#8243; x 11&#8243; slabs at a client meeting to pass around the table for discussion.</p>
<p><code><br />
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<a name="present2"></a></p>
<h3>The Emergent &#8211; Sofducts: A Challenge for Designers</h3>
<p>For the designer of these systems, the slab presents an interesting set of challenges. In particular, there&#8217;s a hybrid character to apps. Apps are software, yet as described above, the app becomes something more like a physical product once launched on a slab. This merging of app + slab leads to something I call the <strong>sof</strong>tware/pro<strong>duct <span style="font-weight: normal;">or </span>sofduct<span style="font-weight: normal;">.</span></strong></p>
<p><strong><span style="font-weight: normal;">On one hand, the sofduct is distributed like </span><span style="font-weight: normal;">software</span><span style="font-weight: normal;"> with almost no cost of goods. On the other hand, the user perceives the sofduct like a </span><span style="font-weight: normal;">product</span><span style="font-weight: normal;"> because the interaction feels similar to that of  a manufactured object</span><span style="font-weight: normal;">.</span><span style="font-weight: normal;"> You hold it, press buttons, shake it, etc. For example, GPS navigation systems used to be sold as a traditional product, in a box, physically shipped, with a warranty card and customer service phone number. Now, the sofduct version gives you the exact same functionality but is downloaded and runs on a slab as a piece of software. To the user, the end result looks and feels just like the traditional physical product. The sofduct is very disruptive in this way.</span></strong></p>
<p><strong><span style="font-weight: normal;">For one, </span><span style="font-weight: normal;">whole business models are being destroyed by the sofduct</span><span style="font-weight: normal;">. You can now buy the<a href="http://news.motionx.com/category/motionx-gps-drive/" target="_self"> MotionX-GPS Drive</a> app for $2.99, and get turn-by-turn navigation for $2.99 a month or $25/year (not to mention Google&#8217;s free turn-by-turn GPS on Android). In some cases, in-app purchasing of add-ons and features creates a modular &#8220;product&#8221; model, where the sofduct is actually a range of product possibilities that can be selected and customized by the user. </span></strong>Can traditional GPS units and other physical products survive this kind of competition?</p>
<p><strong><span style="font-weight: normal;">But I&#8217;m especially interested in how </span><span style="font-weight: normal;">sofducts disrupt the role of designers</span><span style="font-weight: normal;">. Unlike software for a computer, a sofduct has to meet the expectations for a traditional product. The high-finish aesthetics, ergonomics, and conceptual integrity of physical product design will be assumed by users. Likewise, simplicity and clarity of interaction are critical. The perception of &#8220;product-ness&#8221; will also influence user expectations for reliability and customer service &#8211; we want products to simply work. Because of this, visual and interaction screen designers need to adopt the above considerations and aesthetics of product designers as they develop sofducts. Or better yet, collaborate with a product designer as a member of the design team.</span></strong></p>
<p><strong><span style="font-weight: normal;">On the other side, product designers entering the sofduct realm need to understand the traditions and expectations for software. Users want constant and rapid, usually free upgrades. Product design tries to get it perfect before launch, since there&#8217;s no turning back after you send the device to manufacturing. But with a sofduct, it may be better to put out a really good, but simpler version on the market quickly, and use a software model for product planning where upgrades are rolled out on a strategic schedule. Plus, </span></strong>customization and <strong><span style="font-weight: normal;">the</span></strong> integration of media are different from the fixed character of physical products, requiring a deep understanding of interaction, typography, and visual design that requires the experience of software and screen designers.</p>
<p><strong>Sofducts are are new category for design, merging the focus, situated character, and physicality of an object with the malleability, customization, and media richness of software</strong>. This requires an integration of disciplines, including software development practices with product design, screen design with haptics, interactive/interaction design with materials sensibility, media production with physical interactions. Further, new business and design opportunities emerge, and require a complete rethinking of design and implementation for this new category.</p>
<p><code><br />
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<a name="future"></a></p>
<h3>The Future &#8211; Bespoke Objects</h3>
<p>As slabs and sofducts create an emerging design landscape today, designers need to prepare for further disruptions and repositioning of their skills. Soon, trends in hardware and software will open up the possibility for low-cost, custom-built systems for individuals and specific applications. In the same way that one can have a <a href="http://en.wikipedia.org/wiki/Bespoke" target="_blank">bespoke</a> suit tailored to a perfect fit and style, it may soon become possible to have<strong> a bespoke object with the hardware, software and design features tailored to the perfect fit and style for you and your intended use</strong>.</p>
<p>By this, I don&#8217;t mean the custom manufacturing typified by <a href="http://nikeid.nike.com/nikeid/index.jsp" target="_blank">NIKEiD</a> and others in recent years (though that will likely happen as well). What I do mean something literally like the local tailor, working out of a shop around the corner. The production of bespoke objects on the local level is becoming possible because of rapid advances in desktop <a href="http://en.wikipedia.org/wiki/3d_printing" target="_blank">3D printing</a>, <a href="http://beagleboard.org/" target="_blank">system-on-a-board components</a>, open-source <a href="http://en.wikipedia.org/wiki/Open_source" target="_blank">software</a> and <a href="http://en.wikipedia.org/wiki/Open-source_hardware" target="_blank">hardware</a>, and the <a href="http://makezine.com/" target="_blank">DIY culture</a> growing around these trends.</p>
<p>With cheap, off-the-shelf computational components and the ability to print 3D parts, the digital tailor will soon be able to hang their sign out and make individual or short-run custom objects full of ubicomp goodness. People will want these because a generic, mass-produced slab won&#8217;t always be suited to their particular circumstance or activity. Moreover, <strong>having a custom designed ensemble of complementary, networked objects, specifically crafted to your way of working will be the hallmark of the enthusiast and expert alike</strong>. We&#8217;ll want to assemble our own unique ecologies of things, from tiny watch sized objects, through tablets, to big activated interactive walls.</p>
<p>Assuming the bespoke object becomes a reality, <strong>what does this mean for the designer and design firms?</strong> Will it put designers out of business? I think that in the same way sofducts are disrupting design practices and business models, bespoke objects will create major disruptions for designers. If even a portion of product design and manufacturing moves to a decentralized, local model, many individual designers and design companies will have to adjust.</p>
<p>I see a few possibilities. First, those <strong>digital tailors </strong><em><strong>are</strong></em><strong> designers. </strong>Or at least the most successful ones will be. Just because some of the parts, software and 3D models will be off-the-shelf, bespoke objects will also have custom aspects and are systems that must be integrated for a specific person or task. That&#8217;s the job of a designer. Would it be so bad if designers are small business owners around the corner, selling locally in person and internationally online? Second, the off-the-shelf interactions, interfaces, systems-on-a-board, 3D models, etc. – i.e. the ecosystem around the bespoke object – all need design, and I&#8217;d expect a market to develop for small and large organizations to design and produce the necessary (virtual and physical) components that enable the digital tailor to operate.</p>
<p><code><br />
</code></p>
<h3>The New Ecology of Things</h3>
<p><strong>Nearly 20 years ago, Mark Weiser published his seminal paper on ubiquitous computing</strong> in Scientific American, &#8220;The Computer for the 21st Century&#8221; (<a href="http://sandbox.xerox.com/want/papers/ubi-sciam-sep91.pdf" target="_blank">scan</a>, <a href="http://www.philvanallen.com/wp-content/uploads/2010/06/02-weiser-computer-21st-century.pdf" target="_blank">reprint in PDF</a> &#8211; you really should read it!). This remarkably prescient work predicts much of what&#8217;s becoming a reality today (and perhaps Apple&#8217;s iPad name is a tip-of-the-hat to Weiser&#8217;s taxonomy of tabs, pads, and boards). More recently, Microsoft showed their <a href="http://www.youtube.com/watch?v=XiqgmAYrd3c" target="_blank">vision of 2019 video</a>. It&#8217;s a great visualization of the potential fluidity of interaction, but the homogeneity and sense of virtuality (a window into something) does not capture the more tangible, gritty, idiosyncratic, embodied, embedded character I hope for in <a href="http://www.amazon.com/gp/product/0979349508?ie=UTF8&amp;tag=philivanallen-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0979349508">The New Ecology of Things</a><img style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.com/e/ir?t=philivanallen-20&amp;l=as2&amp;o=1&amp;a=0979349508" border="0" alt="" width="1" height="1" />.</p>
<p>Both visions emphasize the screen as the dominant system. Certainly the screen&#8217;s power to change dynamically; show combinations of text, image, animation, and video; and to support interaction through touch is remarkable. Yet I think one of the most interesting challenges for designers is to look beyond the screen slab, and imagine how other computationally enhanced objects with texture, kinetic motion, haptic feedback, sound, and light can be integrated into this new ecology of things. <strong>Let&#8217;s make sure we leverage the joy and power of all the human senses and abilities in our designs.</strong></p>
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		<title>John Maeda is wrong about design</title>
		<link>http://www.philvanallen.com/john-maeda-is-wrong-about-design/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=john-maeda-is-wrong-about-design</link>
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		<pubDate>Tue, 09 Jun 2009 18:37:41 +0000</pubDate>
		<dc:creator>phil</dc:creator>
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		<guid isPermaLink="false">http://www.philvanallen.com/?p=304</guid>
		<description><![CDATA[A couple days ago, RISD president John Maeda tweeted that &#8220;Design is a solution to ...]]></description>
			<content:encoded><![CDATA[<p>A couple days ago, RISD president <a href="http://www.risd.edu/president/" target="_blank">John Maeda</a> tweeted that &#8220;<a href="http://twitter.com/johnmaeda/statuses/2057122807" target="_blank">Design is a solution to a problem. Art is a question to a problem.&#8221;</a> Perhaps he was kidding, but I have to object. To me, <strong>good design raises new questions</strong>. If designers simply solve problems, we deaden design and culture by making things that operate at the most mundane level. Instead, we should create things that inspire, challenge, provoke, surprise, satisfy, engage and open up opportunities. The best <strong>design changes the context around it and allows people to see and feel the world in a new way</strong>. What problem did the <a href="http://en.wikipedia.org/wiki/Porsche_356" target="_blank">Porsche 356</a> solve? What is the impact of the new <a href="http://www.arcspace.com/architects/koolhaas/Seattle/" target="_blank">Seattle Public Library</a>? Why is the <a href="http://www.apple.com/iphone/" target="_blank">iPhone</a> important? What&#8217;s interesting about <a href="http://www.paulascher.com/" target="_blank">Paula Scher</a>&#8216;s posters? What makes a great hammer?</p>
<p>Each of these play a role in people&#8217;s lives with broad effects in terms of activities, emotions, thinking, tactility, social interactions, creativity, work, play, and more. Even the &#8220;functional&#8221; hammer does more than solve the problem of putting nails into wood &#8211; it feels right in the hand, it gains a patina over time that makes it personal, in a pinch it will open a beer bottle, and you can use it to <a href="http://douglastool.com/index.php?main_page=product_reviews&amp;products_id=7&amp;zenid=cn1lcni2fi94kjf9r3g6p12nr5" target="_blank">repair a church after Katrina</a>.</p>
<p>In particular, if we think about Interactive Design,<strong> the highest goal should be to empower people to create their own meaning spaces</strong>, not solve pre-determined problems or even make great experiences. As I&#8217;ve discussed in my <a href="http://productiveinteraction.net/" target="_blank">Productive Interaction</a> paper and in <a href="http://www.amazon.com/dp/0979349508?tag=philivanallen-20&amp;camp=14573&amp;creative=327641&amp;linkCode=as1&amp;creativeASIN=0979349508&amp;adid=1DNCQB7HNE35TGHCQSDJ&amp;" target="_blank">The New Ecology of Things</a>, design plays a greater role than serving tasks and solving problems. The things in our lives communicate, create social exchanges, and enable us to manipulate both the tangible and the idea. They afford creative abuse and invention. <strong>Forget solving problems, design things to be productive, embodied, mythological, meaningful</strong>.</p>
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		<title>the implicit web &#8211; a new trend</title>
		<link>http://www.philvanallen.com/the-implicit-web-a-new-trend/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-implicit-web-a-new-trend</link>
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		<pubDate>Mon, 27 Apr 2009 21:29:44 +0000</pubDate>
		<dc:creator>phil</dc:creator>
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		<description><![CDATA[I just read a couple interesting posts on something called The Implicit Web which relates ...]]></description>
			<content:encoded><![CDATA[<p>I just read a couple interesting posts on something called <strong>The Implicit Web</strong> which relates ideas of the <a href="http://semanticweb.org/wiki/Main_Page" target="_blank">Semantic Web</a>, <a href="http://en.wikipedia.org/wiki/Social_computing" target="_blank">social computing</a>, &#8220;<a href="http://en.wikipedia.org/wiki/Clickstream" target="_blank">clickstreams</a>&#8220;, <a href="http://en.wikipedia.org/wiki/Folksonomy" target="_blank">folksonomies</a>, <a href="http://www.wolframalpha.com/" target="_blank">sophisticated search systems</a>, <a href="http://www.technologyreview.com/read_article.aspx?ch=specialsections&amp;sc=tr10&amp;id=22117" target="_blank">intelligent software assistants</a>, <a href="http://en.wikipedia.org/wiki/Crowdsourcing" target="_blank">crowdsourcing</a>, etc. By tracking the activity of people and analyzing semantic content on the web <strong>the Implicit Web can automatically discover networks of people and interests </strong>without the explicit kind of work one does in Twitter, Facebook, or Google search.</p>
<p>In other words, by tracking what you and others do and create (emails, blog entries, tweets, browsing activity, shopping, etc.), and by scouring the web and analyzing its content, these systems make sense of the web in a much more sophisticated way than the brute force kind of searching that Google does. So it could find correlations, generate connections, optimize searches, make you aware of implicit networks of interest, and generally act on your behalf to both filter the incoming avalanche of data, and provide better/faster means to get to interesting information that you might not otherwise find.</p>
<p>While this idea is related to the kinds of recommendations that Amazon and other sites do, it is stronger because it aggregates a lot more activity and content beyond the silo of a single site. Plus, the ultimate expression of the implicit web (I hope) is that the user will have more control, and can &#8220;dial-in&#8221; the criteria of a search or automated task to <strong>their specific interests </strong><em><strong>at that moment</strong><span style="font-style: normal;">, rather than being stuck with some company&#8217;s idea of your interests. This idea relates to my essay on <a href="http://productiveinteraction.net/" target="_blank"><strong>Productive Interaction</strong></a>, where the design of these systems is </span>not<span style="font-style: normal;"> about creating enveloping, persuasive experiences (as experience design dictates), but <strong>designing contexts where users are empowered to create their own meaning spaces</strong>.</span></em></p>
<p><strong>Related LINKS below<br />
</strong><span id="more-208"></span><strong><br />
Some posts by an investor in implicit web companies:<br />
<span style="font-weight: normal;"><a href="http://www.feld.com/wp/archives/2009/04/the-maturing-of-the-implicit-web.html" target="_blank">http://www.feld.com/wp/archives/2009/04/the-maturing-of-the-implicit-web.html</a><br />
<a href="http://www.foundrygroup.com/blog/archives/2008/03/theme-implicit-web.php" target="_blank"> http://www.foundrygroup.com/blog/archives/2008/03/theme-implicit-web.php</a></span></strong></p>
<p><strong>ReadWriteWeb&#8217;s take on it:</strong><br />
<a href="http://www.readwriteweb.com/archives/the_implicit_web_lastfm_amazon_google.php" target="_blank"> http://www.readwriteweb.com/archives/the_implicit_web_lastfm_amazon_google.php</a></p>
<p>More sophisticated, semantic based tagging</p>
<p><a href="http://www.readwriteweb.com/archives/common_tag_brings_standards_to_metadata.php" target="_blank">http://www.readwriteweb.com/archives/common_tag_brings_standards_to_metadata.php</a></p>
<p><strong>Some companies doing it:</strong><br />
<a href="http://getglue.com/brief.php" target="_blank"> http://getglue.com/brief.php</a><br />
<a href="http://www.oneriot.com/" target="_blank"> http://www.oneriot.com/</a><br />
<a href="http://www.lijit.com/" target="_blank"> http://www.lijit.com/</a><br />
<a href="http://www.orch8.net/" target="_blank"> http://www.orch8.net/</a></p>
<p>From the <a href="http://www.feld.com/wp/archives/2009/04/the-maturing-of-the-implicit-web.html" target="_blank">Feld.com post</a>:</p>
<p style="padding-left: 30px;">We think of the technologies that fall under the implicit web theme as a next-generation set of applications, tools and infrastructure that stitch together a long list of interrelated and overlapping ideas: the academic and theoretical ideas behind the Semantic Web, the utility of social networks and social media, crowd sourcing/wisdom-of-crowds, folksonomy, user attention data, advanced search and content analysis tools, lifestream analysis and numerous others.</p>
<p style="padding-left: 30px;">When combined, these technologies offer the promise of a more unified computing environment that spans the applications where a user consumes and creates information (email clients, web browsers, RSS readers, etc) and is aware of the user&#8217;s preferences, interests and interpersonal relationships without requiring a ton of heavy lifting on the user&#8217;s part to get useful work done.</p>
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