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“Design is not just what it looks like and feels like. Design is how it works.”

– Steve Jobs

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Featured Projects

Acura – Race Your Heart Out

On 30, Dec 2016 | In | By phil

Acura – Race Your Heart Out

Race Your Heart Out was the 2015 Acura Winter Sales event, which was a slot car race live broadcast on Periscope to raise money for the Pediatric Brain Tumor Foundation. Hearts on Periscope controlled the speed of the cars and they raced. I consulted for Razorfish on this project and created the Arduino software and interface that received the “heart rate” (how many people were tapping the hearts) for each slot car, and controlled their speed – the more hearts at any moment, the faster the cars would go.
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A+D MuseumA+D MuseumA+D MuseumA+D MuseumA+D MuseumA+D Museum

On 13, Jan 2012 | In | By phil

A+D Museum

Recently a few of my students from the Media Design Program at Art Center and I created an interactive installation for the 10th anniversary of the Architecture+Design Museum. The A+D is a growing institution in the Los Angeles area, and they were having a party for their board and major donors. Two weeks before the event I got a call from museum supporter Garson Yu owner of yU+co, asking to help out in a volunteer effort to create something to show the history of the museum.
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Acura OraclesAcura OraclesAcura OraclesAcura OraclesAcura OraclesAcura Oracles

On 10, Jan 2011 | In | By phil

Acura Oracles

The Acura Oracle project was initiated by MDP alumni Nikolai Cornell at George P. Johnson for the Acura stand at the international auto shows (including Detroit, Chicago, New York, and LA) for the 2006/2007 and 2007/2008 exhibitions. It’s a 4 foot round multitouch table that enables a social experience for a group of people.

I participated as a consultant in the initial creative brainstorming and technical definition.
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On 10, Jan 2008 | In | By phil

Acura Oracles

The Acura Oracle project was initiated by MDP alumni Nikolai Cornell at George P. Johnson for the Acura stand at the international auto shows (including Detroit, Chicago, New York, and LA) for the 2006/2007 and 2007/2008 exhibitions. It’s a 4 foot round multitouch table that enables a social experience for a group of people.

I participated as a consultant in the initial creative brainstorming and technical definition.
Read more…

Huntington LibraryHuntington LibraryHuntington LibraryHuntington LibraryHuntington LibraryHuntington Library

On 10, Jan 2008 | In | By phil

Huntington Library

This project created two touch screen learning stations installed in the renovated Huntington House on the grounds of the Huntington Library in San Marino, CA. Working with an education specialist at the Huntington, we developed projects around exhibits on Silver and Porcelain, targeted at 8-12 year-olds. These touch projects focused on the history and craft of the objects displayed, and involved children in interactive activities such as selecting the kiln temperature to fire the porcelain, or putting their stamp on a silver vase.
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Infiniti Interactive MirrorInfiniti Interactive MirrorInfiniti Interactive MirrorInfiniti Interactive MirrorInfiniti Interactive MirrorInfiniti Interactive Mirror

On 10, Jan 2006 | In | By phil

Infiniti Interactive Mirror

An installation for Infiniti at the International Auto Shows, the Infiniti Interactive Mirror is a 3 screen interface that uses mirrored glass and rear projection to create a seamless large screen touch interface. George P. Johnson created the project with Nikolai Cornell as creative director (MDP alum, based on his thesis project). Nikolai worked with The Designory, MindFlood, and my company Commotion.
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Corporate DelictiCorporate DelictiCorporate DelictiCorporate DelictiCorporate DelictiCorporate Delicti

On 10, Jan 2004 | In | By phil

Corporate Delicti

Corporate Delicti was a group exhibition at Nucleus Gallery around the topic of disillusionment with corporate life. Collaborating with student Colin Owen, we built a system of interactive objects from an office – a copier, file cabinet, and fax machine. Painted gray, each object was made interactive by removing the guts and putting sensors and speakers inside.
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U2 ZooTV (1993)U2 ZooTV (1993)U2 ZooTV (1993)U2 ZooTV (1993)U2 ZooTV (1993)U2 ZooTV (1993)

On 10, Jan 1993 | In | By phil

U2 ZooTV (1993)

For the U2 ZooTV tour in 1993, I and my MusicWorks team at Philips Media (Brett Spivey, Randy Picolet, Mike Diehr) created two interactive projects for the band to use onstage. It’s fun to think about what it was like to make interactive media back then. Keep in mind, this was the year NCSA released the first real web browser called Mosaic, before Photoshop had layers, and when a 650 meg (not gig!) SCSI hard drive was $2500 and the size of a breadbox.
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